Jeppe Lindskov – Sound Designer

 

Portfolio

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Rubber Bandits
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Trailmakers
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Game Audio Pipelines
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Forget Me Not
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Boundless Infuence
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Champange
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Trailmakers

Flashbulb Games (2019)

Sound Design + Wwise Implementation

Audio Director: Hans Christian Kock

Rubber Bandits

Flashbulb Games (2019)

Sound Design + Unity Audio Implementation

Game Audio Workflow

Made with Mads Riddersholm

Sound Design + Wwise Integration

This thesis aims to provide the reader with an understanding of the importance of designing a game audio pipeline and how to create a pipeline.
The thesis can we found here.

Forget Me Not

Sound Design

In collaboration with Mette Skjøttgård

Deep in the Norwegian forest, there is an old man, living an orderly and quiet life. Closed off from the rest of the world, he spends his days together with his lifelong friend, a troll. Together they share an everyday routine, drinking tea and taking care of each other. One day the troll begins to hint that the time has come for him to leave the comfort of their home.

Boundless Influence

Sound Design

Flowerhaus has through collaboration with talented people, created an interactive
installation, letting people interact and affect the visual univers around themself. Both graphics and audio are based on a generative design, which affect each other in a large circuit, running in real time.

More information can be found here.

Champange

Sound Design

Made for Mothers Against Drunk Driving

About me

Hi, im Jeppe.

I work as a sound designer for video games. I’m currently living and working in Copenhagen, Denmark.

I’m a graduate of Sonic College. A sound design school in Denmark. Since I graduated I have been working at Flashbulb Games on their two games Trailmakers and Rubber Bandits. I am equally passionate about the creative, technical and collaborative aspects of my craft. I always work toward creating audio solutions that are both creative and runtime optimized. I have great knowledge of several Native Audio solutions and middlewares , and I have shipped online multiplayer games in both Wwise and Unity Audio, and made custom integrations to both. 

Reaper
ProTools
Ableton
FMOD
Wwise
Unity
Unreal
C#

Redesigns

Awesome Explosion VFX

Sound Redesign

VFX by @WataruVFX

God Of War

Sound Redesign

Designed using only samples recorded by myself.

Game: God Of War, by Sony Santa Monica.

Smash Ultimate

Sound Redesign

Designed using only samples recorded by myself.

Game: Smash Ultimate, Nintendo

Game Jams

Evolutionary Platformer


Sound Design + Programming
The game was made by:
– Alberto Giudice
– Erik Høyrup Jørgensen
– Jeppe Emil Lindskov
– Mads Vesterager Riddersholm
– Tobias Damm Buhl Schamaitat

CMYK


Sound Design + Programming
The game was made by:
– Ronny Mikkelsen
– Rasmus Thorup
– Jeppe Emil Lindskov
– Mads Vesterager Riddersholm

How Much Are You Willing to Sacrifice


Sound Design + Programming
The game was made by:
– Anders Poulsen
– Rasmus Thorup
– Jeppe Emil Lindskov
– Mads Vesterager Riddersholm
– Mikkel Isak Antilla

Sakura


Sound Design + Music
The game was made by:
– Rasmus Thorup
– Jeppe Emil Lindskov
– Mads Vesterager Riddersholm